![]() Since the PBR release it brake the vertex order. It's sad because previous 3Dcoat's version worked. Warning: Uniform "imagesize" does not exist in shader.Thank you for your replies. Warning: Uniform "heightmapsize" does not exist in shader. Warning: Uniform "flattenheight" does not exist in shader. Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//editor/generic.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/ag". Loading texture "c:/leadwerks engine sdk/materials/terrain/desert/terrain_desert_sandrippleddot3.dds". Loading texture "c:/leadwerks engine sdk/materials/terrain/desert/terrain_desert_sandrippled.dds". Loading texture "c:/leadwerks engine sdk/materials/terrain/desert/terrain_desert_rocksanddot3.dds". Loading texture "c:/leadwerks engine sdk/materials/terrain/desert/terrain_desert_rocksand.dds". Loading texture "incbin././terraintool.dds". Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//editor/terraintool.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/ag". Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/ag". Warning: Uniform "layerblend" does not exist in shader. Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain_flat.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/ag". Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/ag". Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/presets/postfilter_bloom_hdr.frag". Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//lighting/ag". Loading shader "incbin././selection.vert", "incbin././ag". Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//guide.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/ag". Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//pointentity.vert", "zip::c:/leadwerks engine sdk/shaders.pak//ag". Loading script "c:/leadwerks engine sdk/models/entities/light/directional/light_a". Loading material "c:/leadwerks engine sdk/materials/effects/invisible.mat". Loading mesh "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf". Loading model "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf". Loading texture "c:/leadwerks engine sdk/models/entities/light/directional/light_directional_icon.dds". Invoking script "C:/Leadwerks Engine SDK/Scripts/start/a". ![]() Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//query.vert", "". ![]() Render device: GeForce 9800 GT/PCI/SSE2/3DNOW! ![]() GLSL Version: 1.50 NVIDIA via Cg compiler No other versions of the LESDK on the drive. ![]()
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